Boise Philharmonic Audio Visualizer

As part of my senior capstone for the GIMM department, I was put on a team who was tasked with developing an audio visualizer to play on screens surrounding the performers. We built this project in Unity, taking advantage of particle systems that react to sound picked up by a few microphones around the room. My part of the project was adding setting that allowed you to change the colors of the particles, with a color wheel so the user can select very specific colors.